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61. ECM Ships - Looking at better defined roles - in Test Server Feedback [original thread]
Apologies for the Hijack but please read and discuss: DO NOT NERF ECM, BOOST ECCM.
- by Raven Timoshenko - at 2009.03.26 04:37:00
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62. DO NOT NERF ECM BOOST ECCM - in Test Server Feedback [original thread]
Edited by: Raven Timoshenko on 26/03/2009 04:32:44 CCP your killing the complexity of EVE by dumbing things down and removing the Rock-paper-scissors approach of EVE. Rather than nerfing ECM boost the current ECCM modules available namely: 1...
- by Raven Timoshenko - at 2009.03.26 04:30:00
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63. A Simple UI addition to make Directional Scanners more Effective - in Player Features and Ideas Discussion [original thread]
/bump
- by Raven Timoshenko - at 2009.03.24 15:29:00
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64. [Proposal] Disband BOBR - in Assembly Hall [original thread]
oh great, Bob gets special treatment. Again.
- by Raven Timoshenko - at 2009.03.24 06:28:00
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65. ECM/ECCM - in Player Features and Ideas Discussion [original thread]
Remote ECCM Projectors. Try it sometime.
- by Raven Timoshenko - at 2009.03.19 11:27:00
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66. A Simple UI addition to make Directional Scanners more Effective - in Player Features and Ideas Discussion [original thread]
/bump
- by Raven Timoshenko - at 2009.03.18 02:39:00
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67. A Simple UI addition to make Directional Scanners more Effective - in Player Features and Ideas Discussion [original thread]
no comments?
- by Raven Timoshenko - at 2009.03.17 06:11:00
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68. A Simple UI addition to make Directional Scanners more Effective - in Player Features and Ideas Discussion [original thread]
Edited by: Raven Timoshenko on 16/03/2009 17:34:10 The Scanner Circle: The Scanner Circle is just a visual aid like the tactical overlay. Nothing more. Precisely the same mechanic currently used is merely visually presented on screen. This t...
- by Raven Timoshenko - at 2009.03.16 17:32:00
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69. Import / export : Corporation / Alliance Overview settings! - in Player Features and Ideas Discussion [original thread]
Edited by: Raven Timoshenko on 11/03/2009 15:39:33 Same as fittings, except let us import and export overview settings as well. this means we can have standardized overviews as well, without the hassle. (Yes Yes I know we can export the xml ...
- by Raven Timoshenko - at 2009.03.11 15:37:00
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70. A simple way to get new players into PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Ryuga VonRhaiden You know that even if you have ONE station only giving out jclones for free you can have as many clones as you want and place them wherever you want? Jump Clones are an achievement, you have to win the tru...
- by Raven Timoshenko - at 2009.03.09 12:02:00
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71. A simple way to get new players into PvP - in Player Features and Ideas Discussion [original thread]
Originally by: David Grogan Edited by: David Grogan on 08/03/2009 19:27:19 Edited by: David Grogan on 08/03/2009 19:25:58 it would be easier to just reduce the required standing to 2.0 so people can use jump clones but as a drawbac...
- by Raven Timoshenko - at 2009.03.09 02:59:00
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72. A simple way to get new players into PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Actually you should almost never lose your pod in high and low sec. The probem is rather that new players don't know how to safe their pod. When it comes to 0.0 I think it's ok to require the players to put in s...
- by Raven Timoshenko - at 2009.03.09 02:57:00
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73. A simple way to get new players into PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Well they can get jump clones already without grinding standings, but i'm not telling ya how. It just takes a bit of will and risk, and this is risk vs reward game. All well and good. But the point is about N...
- by Raven Timoshenko - at 2009.03.08 16:26:00
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74. A simple way to get new players into PvP - in Player Features and Ideas Discussion [original thread]
/bump
- by Raven Timoshenko - at 2009.03.08 03:27:00
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75. A simple way to get new players into PvP - in Player Features and Ideas Discussion [original thread]
New players generally are intimidated by the fact that Pvp incurs losses not only in ships but possible implants. So most players generally play it safe and start grinding with a particular NPC faction to get to that magic 8.0 to get a Jump clone....
- by Raven Timoshenko - at 2009.03.07 08:00:00
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76. ECCM - in Player Features and Ideas Discussion [original thread]
*ahem* http://oldforums.eveonline.com/?a=topic&threadID=982340&page=2#38
- by Raven Timoshenko - at 2009.01.29 14:03:00
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77. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
Edited by: Raven Timoshenko on 27/01/2009 12:15:33 Originally by: Scurvy Pestilential Originally by: Raven Timoshenko Oh for heavens sake! There IS an effective counter to ECM. Its called REMOTE ECCM! Here is what you do: Ta...
- by Raven Timoshenko - at 2009.01.27 12:09:00
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78. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
Oh for heavens sake! There IS an effective counter to ECM. Its called REMOTE ECCM! Here is what you do: Take a drake, which is dirt cheap and doesnt need much in the way of skills, stick in as many remote ECCM mods in the mids as you like, and ...
- by Raven Timoshenko - at 2009.01.26 03:50:00
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79. Degrading Moons - An alternative strategy. - in Player Features and Ideas Discussion [original thread]
Edited by: Raven Timoshenko on 30/12/2008 12:29:56 Well what should be considered is the feasibility of it as well. Most alliances I think would prefer the current system anyway.
- by Raven Timoshenko - at 2008.12.30 12:28:00
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80. Fighting While Intoxicated is Recruiting - in Alliance and Corporation Recruitment Center [original thread]
/bump
- by Raven Timoshenko - at 2008.12.02 18:18:00
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